DFDD Reloaded comes from a card game that I
and a friend started somewhere around 2002. We called the game
Demons From a Different Dimension, and we soon started referring
to it as DFDD. It was a very simple game, made entirely in Microsoft
PowerPoint®. The cards looked like this:
This game was the forerunner of DFDD Reloaded.
The cards were smaller, they only had EP, the Powerups could be used
immediately after play, there were cards that you could play on their own,
there weren’t any special attacks, etc. It was simple, but fun, and the game
expanded over the course of 2 years to include over 100 different cards,
including 10 elements, 5 special conditions, and eventually an expanded edition
that added Elder Demons (they were just another upgrade at the time, rather than
the complex, berserk Elders of DFDD Reloaded).
After DFDD had been around for about 2 years, I tried to take
it further. I developed an expansion called Genesis that added several new dimensions
to gameplay. It had a set of new Powerups, called Genesis Powerups, of which only one
could be played per turn. Each Genesis Powerup was three times as strong as an
ordinary Powerup, allowing for a more delayed but more devastating punch. Several new
Demons sprung up to take advantage of the added power, Demons such as the Plasma Demon
and the Ethereal. In reaching their Ancient level, they took advantage of another new
type of card, the Special Substance, which was a Powerup that you could only have one
of at a time, but was also three times as powerful, nine when the card was a Genesis
Special Substance! On top of all this, the Genesis Edition had a much more in-depth plot
than the original DFDD. However, after only three decks were printed, I had a data crisis
and lost the entire Genesis Edition. Frustrated, I put DFDD aside and waited for
inspiration. One year went by.
Eventually, I started to look back at the earlier work of
DFDD in detail, in the hopes of motivating myself to work more on the original
DFDD. Instead, I came up with another edition, called DFDD Reborn. DFDD Reborn
recycled the gameplay of DFDD, but it was a complete style re-design. The cards
looked like this now:
As you can see, this is where the borders in DFDD Reloaded
cards come from. DFDD Reborn cards looked sort of like what they were, but the
Demons were made out of the elemental polygons that they contain. A few new
rules appeared with DFDD Reborn. The first was the addition of four new special
conditions, bringing the total up to nine. The second was the addition of Spell
cards, which were the forerunners of Special Attacks. Certain Demons from the
Reborn edition had attacks that played a Spell card and then shuffled it into
your deck for later use. DFDD Reborn had a grand total of exactly 100 cards.
As I was working on some of the last few cards for DFDD
Reborn (they weren’t intended to be the last at the time), I took a look at
everything I had made so far… and I noticed that something was wrong. Even
though the game was fun, I had made some mistakes. The Upgrade cards weren’t
as powerful as they should have been. Some of the Special Conditions were too
powerful. And I had made some cards that couldn’t be beaten because they had
ways to block all incoming attacks!
I spent a few more years without doing anything for DFDD
or DFDD Reborn. There wasn’t any way to fix the entire game. About 1 year
later, I decided to give up on the original DFDD. If I was going to keep
working, I would just have to redesign the game from the ground up. I threw
out the cards that could be used on their own. I reduced the EP of all the
Standard Demons, but I gave them Reflex and Hands to increase their attacking
power while limiting the amount of attacks they could use. I made each Upgrade
double the Demon’s power. I added in Special Attack cards to give Demons more
options. I re-drew everything with complicated vectors, as opposed to the
PowerPoint® vectors I had used before. And then I made the biggest change
of all: I added Weapons.
I called the new game DFDD Reloaded.