Micro Decks

After you have gotten the feel for DFDD Reloaded by playing games with the Micro Decks included in the tutorial, you may want to make your own Micro Deck, and eventually your own Full Deck. This page wonít tell you everything, but it should be enough to get you going.

The first thing to keep in mind is that Micro Decks have 30 cards and Full Decks have 75. A Micro Deck isnít very complicated, but you wonít have room for Ancients, and you wonít have room for more than one kind of Demon. You have to be careful about what you put in a Micro Deck, but itís much easier to be careful.

The first step to making a Micro Deck is to pick a type of Demon. Each Demon has its own strengths and weaknesses, but there are some Demons that work better than others in Micro Decks. You should always pick a Demon that can upgrade into an Essential Demon, because you need that kind of strength to win. One Essential Demon is better than two Standard Demons. Also, picking the Ash Demon is a bad idea. The Essential Ash Demon is just supposed to live long enough to use an Ancient, and Micro Decks are too small for Ancient Demons.

Once you have picked your Demon, take a look at its Energy Points. The average Standard Demon has 35 Energy Points. If the Demon you picked has less than average Energy Points, donít worry. If your Demon is average, you should put 6 of it in your Micro Deck. If your Demon has more Energy Points than average, you will only need 5, but you can still put in 6 if you are worried about dying early. If your Demon has less than average, you can still put in 6, but you might want to put in 7, just to be safe. After you have put in your Standard Demons, you should put in 3 Essential Demons that go with the Standard Demons. It doesnít matter how many EP the Essential Demons have, 3 is still the best number for a Micro Deck.

Once you have your Demons, you should look at their attacks, their reflexes, their hands, and the Powerups they need. Now you need to do a little math. Donít worry, itís just a little. If your Demon used as many Powerups as possible to make its attacks happen, how many would it end up using? Letís use the Earth Demon as an example:

Earth Demons are average. They have 2 reflex and 2 hands. They have an attack called Encumber that uses 1 reflex and 1 hand, plus 1 Earth Powerup. Also, they have an attack called Spinning Strikes that uses 2 reflex and 2 hands, plus 2 Earth Powerups and 1 Water Powerup. If an Earth Demon used Encumber twice, it would end up using 2 Earth Powerups. On the other hand, if an Earth Demon used Spinning Strikes, it would use 2 Earth Powerups and 1 Water Powerup. Either way, 2 Earth Powerups are used, but only sometimes is that one Water Powerup used. So Earth Demons use lots of Earth, but only a little Water.

The average amount of Powerups per element to put in a deck is 5. If the Demon you picked uses lots of one kind, put extra of that kind in and less of the other kinds. Be careful, though. If you put too many Powerups in your deck, some of them might end up being useless. Putting 13 Powerups in your Deck is probably too much, unless youíre using Poison Demons or Dust Demons. Poison Demons and Dust Demons use lots of Powerups.

Once youíve put the Powerups in, take a look at your deck. You should have room for about 10 more cards. If you put in 3 Weapons and 5 cards of Ammo, you will have enough room left for a few Special Attacks. Pay attention to your Demons when you pick your Weapons. A Weapon that requires 2 hands to reload wonít work well with a 1-handed Demon. Try to avoid using weapons that only your Essential Demon can use. Obviously, you should make sure that the Ammo you put in fits with your Weapons.

After you have your Weapons, you will only have a little room left. You should have room for at least one Special Attack, though. Just like with the Weapons, you need to make sure that your Demons have enough hands, but other than that, you can put in pretty much whatever Special Attack you want, as long as it is one that your Demons are allowed to use. Special Attacks are the quickest way to be flexible.

Click here to see an example Micro Deck with comments on the design.
Full Decks

Full Decks vary much more widely than Micro Decks. Some Full Decks follow the simplest trend: adding cards to a Micro Deck that was based on a Demon that could become Ancient. This involves adding a third element, 2 other types of Demon, a bigger variety of weapons, and, of course, the Ancient Demon itself. Other Full Decks are made based on an Ancient and a strategy. These decks have less variety, but they are usually the best at what they do. Some Full Decks use 4 elements instead of 3, allowing their owner to use 6 different kinds of Demons, but making Ancients harder to use and Weapons much more important. Decks like this canít be beaten as easily as other decks, but it takes them longer to win as well. There isnít any one way to make a Full Deck. You have to think about the way you play, and pick what works best for you.

Once you have played with your Full Deck for a while, youíre bound to notice which sorts of card you have too many of, and which kinds you donít have enough of. At that point, it will be time to swap out some of the cards in your Full Deck for other ones. Thatís normal. Full Decks arenít as structured as Micro Decks. Some players even carry a few spare cards with them so that they can change which cards are in their Full Deck depending on who they are playing against. As long as the Full Deck that you play with has exactly 75 cards, itís just fine. In fact, itís a strategy that I use.

From here on out, youíll have to decide for yourself what sort of cards you play with. Itís up to you, but donít be afraid to try something new.